home *** CD-ROM | disk | FTP | other *** search
/ Minami 85 / MINAMI85.iso / Extra / winamp535.exe / Plugins / Milkdrop / yin - 324 - Pastel fantasies (beat sensitive liquid heaven color leak mix).milk < prev    next >
INI File  |  2005-09-14  |  13KB  |  364 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.280000
  4. fDecay=0.980000
  5. fVideoEchoZoom=0.999993
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=1
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=1
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.411715
  23. fWaveSmoothing=0.900000
  24. fWaveParam=-0.180000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=1.000000
  30. fShader=1.000000
  31. zoom=0.999999
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.920000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=0.999998
  72. wavecode_0_smoothing=0.000000
  73. wavecode_0_r=0.400000
  74. wavecode_0_g=0.400000
  75. wavecode_0_b=0.650000
  76. wavecode_0_a=1.000000
  77. wave_0_per_point1=sample=sqrt(sample);
  78. wave_0_per_point2=coef=1.5*sin(.62831*sample-q6*.2+.5*cos(.62831*sample+q6*.1));
  79. wave_0_per_point3=x=.5+.708*sample*cos(coef*6.2831*sample-cos(6.2831*coef)-q6*.1);
  80. wave_0_per_point4=y=.5+.708*sample*sin(coef*6.2831*sample-cos(6.2831*coef)-q6*.1);
  81. wave_0_per_point5=a=sqr(sample);
  82. wave_0_per_point6=
  83. wave_0_per_point7=y=(y-.5)*1.2+.5;
  84. wave_0_per_point8=
  85. wave_0_per_point9=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
  86. wave_0_per_point10=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  87. wave_0_per_point11=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  88. wavecode_1_enabled=1
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=1
  94. wavecode_1_bAdditive=1
  95. wavecode_1_scaling=0.999998
  96. wavecode_1_smoothing=0.000000
  97. wavecode_1_r=0.400000
  98. wavecode_1_g=0.400000
  99. wavecode_1_b=0.650000
  100. wavecode_1_a=1.000000
  101. wave_1_per_point1=sample=sqrt(sample);
  102. wave_1_per_point2=
  103. wave_1_per_point3=v1=.2*(3.1415*sample-q6)+.5*cos(.62831*sample+q6*.1);
  104. wave_1_per_point4=dv1=.62831-.5*sin(.62831*sample+.1*q6)*.62831;
  105. wave_1_per_point5=coef=1.5*sin(v1);
  106. wave_1_per_point6=dcoef=1.5*cos(v1)*dv1;
  107. wave_1_per_point7=
  108. wave_1_per_point8=v2=coef*6.2831*sample-cos(6.2831*coef)-.1*q6;
  109. wave_1_per_point9=dv2=dcoef*6.2831*sample+6.2831*coef+sin(6.2831*coef)*6.2831*dcoef;
  110. wave_1_per_point10=
  111. wave_1_per_point11=ddx=.708*sample*(cos(v2)-sin(v2)*dv2);
  112. wave_1_per_point12=ddy=.708*sample*(sin(v2)+cos(v2)*dv2);
  113. wave_1_per_point13=
  114. wave_1_per_point14=tanx=-ddy;
  115. wave_1_per_point15=tany=ddx;
  116. wave_1_per_point16=
  117. wave_1_per_point17=v3=sqr(sample);
  118. wave_1_per_point18=v4=pow(1-sample,.75);
  119. wave_1_per_point19=offsetX=.1*v3*tanx*v4;
  120. wave_1_per_point20=offsetY=.1*v3*tany*v4;
  121. wave_1_per_point21=
  122. wave_1_per_point22=x=.5+.708*sample*cos(v2)+offsetX;
  123. wave_1_per_point23=y=.5+.708*sample*sin(v2)+offsetY;
  124. wave_1_per_point24=a=sqr(sample);
  125. wave_1_per_point25=
  126. wave_1_per_point26=y=(y-.5)*1.2+.5;
  127. wave_1_per_point27=
  128. wave_1_per_point28=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
  129. wave_1_per_point29=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  130. wave_1_per_point30=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  131. wavecode_2_enabled=1
  132. wavecode_2_samples=512
  133. wavecode_2_sep=0
  134. wavecode_2_bSpectrum=0
  135. wavecode_2_bUseDots=0
  136. wavecode_2_bDrawThick=0
  137. wavecode_2_bAdditive=1
  138. wavecode_2_scaling=0.999998
  139. wavecode_2_smoothing=0.000000
  140. wavecode_2_r=0.400000
  141. wavecode_2_g=0.400000
  142. wavecode_2_b=0.650000
  143. wavecode_2_a=1.000000
  144. wave_2_per_point1=sample=sqrt(sample);
  145. wave_2_per_point2=
  146. wave_2_per_point3=v1=.2*(3.1415*sample-q6)+.5*cos(.62831*sample+q6*.1);
  147. wave_2_per_point4=dv1=.62831-.5*sin(.62831*sample+.1*q6)*.62831;
  148. wave_2_per_point5=coef=1.5*sin(v1);
  149. wave_2_per_point6=dcoef=1.5*cos(v1)*dv1;
  150. wave_2_per_point7=
  151. wave_2_per_point8=v2=coef*6.2831*sample-cos(6.2831*coef)-.1*q6;
  152. wave_2_per_point9=dv2=dcoef*6.2831*sample+6.2831*coef+sin(6.2831*coef)*6.2831*dcoef;
  153. wave_2_per_point10=
  154. wave_2_per_point11=ddx=.708*sample*(cos(v2)-sin(v2)*dv2);
  155. wave_2_per_point12=ddy=.708*sample*(sin(v2)+cos(v2)*dv2);
  156. wave_2_per_point13=
  157. wave_2_per_point14=tanx=-ddy;
  158. wave_2_per_point15=tany=ddx;
  159. wave_2_per_point16=
  160. wave_2_per_point17=v3=sqr(sample);
  161. wave_2_per_point18=v4=pow(1-sample,.75);
  162. wave_2_per_point19=random=rand(1000)*.001;
  163. wave_2_per_point20=offsetX=.1*v3*tanx*v4*random;
  164. wave_2_per_point21=offsetY=.1*v3*tany*v4*random;
  165. wave_2_per_point22=
  166. wave_2_per_point23=x=.5+.708*sample*cos(v2)+offsetX;
  167. wave_2_per_point24=y=.5+.708*sample*sin(v2)+offsetY;
  168. wave_2_per_point25=a=sqr(sample);
  169. wave_2_per_point26=
  170. wave_2_per_point27=y=(y-.5)*1.2+.5;
  171. wave_2_per_point28=
  172. wave_2_per_point29=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
  173. wave_2_per_point30=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  174. wave_2_per_point31=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  175. wavecode_3_enabled=1
  176. wavecode_3_samples=512
  177. wavecode_3_sep=0
  178. wavecode_3_bSpectrum=0
  179. wavecode_3_bUseDots=0
  180. wavecode_3_bDrawThick=0
  181. wavecode_3_bAdditive=1
  182. wavecode_3_scaling=0.999998
  183. wavecode_3_smoothing=0.000000
  184. wavecode_3_r=0.400000
  185. wavecode_3_g=0.400000
  186. wavecode_3_b=0.650000
  187. wavecode_3_a=1.000000
  188. wave_3_per_point1=sample=sqrt(sample);
  189. wave_3_per_point2=
  190. wave_3_per_point3=v1=.2*(3.1415*sample-q6)+.5*cos(.62831*sample+q6*.1);
  191. wave_3_per_point4=dv1=.62831-.5*sin(.62831*sample+.1*q6)*.62831;
  192. wave_3_per_point5=coef=1.5*sin(v1);
  193. wave_3_per_point6=dcoef=1.5*cos(v1)*dv1;
  194. wave_3_per_point7=
  195. wave_3_per_point8=v2=coef*6.2831*sample-cos(6.2831*coef)-.1*q6;
  196. wave_3_per_point9=dv2=dcoef*6.2831*sample+6.2831*coef+sin(6.2831*coef)*6.2831*dcoef;
  197. wave_3_per_point10=
  198. wave_3_per_point11=ddx=.708*sample*(cos(v2)-sin(v2)*dv2);
  199. wave_3_per_point12=ddy=.708*sample*(sin(v2)+cos(v2)*dv2);
  200. wave_3_per_point13=
  201. wave_3_per_point14=tanx=-ddy;
  202. wave_3_per_point15=tany=ddx;
  203. wave_3_per_point16=
  204. wave_3_per_point17=v3=sqr(sample);
  205. wave_3_per_point18=v4=pow(1-sample,.75);
  206. wave_3_per_point19=random=rand(1000)*.001;
  207. wave_3_per_point20=offsetX=.1*v3*tanx*v4*random;
  208. wave_3_per_point21=offsetY=.1*v3*tany*v4*random;
  209. wave_3_per_point22=
  210. wave_3_per_point23=x=.5+.708*sample*cos(v2)+offsetX;
  211. wave_3_per_point24=y=.5+.708*sample*sin(v2)+offsetY;
  212. wave_3_per_point25=a=sqr(sample);
  213. wave_3_per_point26=
  214. wave_3_per_point27=y=(y-.5)*1.2+.5;
  215. wave_3_per_point28=
  216. wave_3_per_point29=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
  217. wave_3_per_point30=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  218. wave_3_per_point31=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  219. shapecode_0_enabled=1
  220. shapecode_0_sides=30
  221. shapecode_0_additive=1
  222. shapecode_0_thickOutline=0
  223. shapecode_0_textured=1
  224. shapecode_0_x=0.500000
  225. shapecode_0_y=0.500000
  226. shapecode_0_rad=1.864136
  227. shapecode_0_ang=3.141593
  228. shapecode_0_tex_ang=0.000000
  229. shapecode_0_tex_zoom=0.451117
  230. shapecode_0_r=0.800000
  231. shapecode_0_g=0.100000
  232. shapecode_0_b=0.800000
  233. shapecode_0_a=1.000000
  234. shapecode_0_r2=0.000000
  235. shapecode_0_g2=0.000000
  236. shapecode_0_b2=0.000000
  237. shapecode_0_a2=0.000000
  238. shapecode_0_border_r=1.000000
  239. shapecode_0_border_g=1.000000
  240. shapecode_0_border_b=1.000000
  241. shapecode_0_border_a=0.000000
  242. shape_0_per_frame1=r=1-abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
  243. shape_0_per_frame2=g=1-abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  244. shape_0_per_frame3=b=1-abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
  245. shape_0_per_frame4=
  246. shape_0_per_frame5=
  247. shape_0_per_frame6=
  248. shape_0_per_frame7=numBeats=numBeats+q8;
  249. shape_0_per_frame8=a=.1;
  250. shapecode_1_enabled=1
  251. shapecode_1_sides=3
  252. shapecode_1_additive=1
  253. shapecode_1_thickOutline=0
  254. shapecode_1_textured=0
  255. shapecode_1_x=0.500000
  256. shapecode_1_y=0.500000
  257. shapecode_1_rad=0.234353
  258. shapecode_1_ang=0.000000
  259. shapecode_1_tex_ang=0.000000
  260. shapecode_1_tex_zoom=0.999998
  261. shapecode_1_r=1.000000
  262. shapecode_1_g=0.300000
  263. shapecode_1_b=0.100000
  264. shapecode_1_a=1.000000
  265. shapecode_1_r2=0.000000
  266. shapecode_1_g2=0.000000
  267. shapecode_1_b2=0.000000
  268. shapecode_1_a2=0.000000
  269. shapecode_1_border_r=1.000000
  270. shapecode_1_border_g=1.000000
  271. shapecode_1_border_b=1.000000
  272. shapecode_1_border_a=0.000000
  273. shape_1_per_frame1=numBeats=numBeats+q8;
  274. shape_1_per_frame2=ang=(-time+numBeats%10)*.6283;
  275. shape_1_per_frame3=
  276. shape_1_per_frame4=coef=1.5*sin(-q6*.2+.5*cos(q6*.1));
  277. shape_1_per_frame5=ang=cos(6.2831*coef)+q6*.1+coef*q8;
  278. shapecode_2_enabled=0
  279. shapecode_2_sides=4
  280. shapecode_2_additive=0
  281. shapecode_2_thickOutline=0
  282. shapecode_2_textured=0
  283. shapecode_2_x=0.500000
  284. shapecode_2_y=0.500000
  285. shapecode_2_rad=0.100000
  286. shapecode_2_ang=0.000000
  287. shapecode_2_tex_ang=0.000000
  288. shapecode_2_tex_zoom=1.000000
  289. shapecode_2_r=1.000000
  290. shapecode_2_g=0.000000
  291. shapecode_2_b=0.000000
  292. shapecode_2_a=1.000000
  293. shapecode_2_r2=0.000000
  294. shapecode_2_g2=1.000000
  295. shapecode_2_b2=0.000000
  296. shapecode_2_a2=0.000000
  297. shapecode_2_border_r=1.000000
  298. shapecode_2_border_g=1.000000
  299. shapecode_2_border_b=1.000000
  300. shapecode_2_border_a=0.100000
  301. shapecode_3_enabled=1
  302. shapecode_3_sides=4
  303. shapecode_3_additive=0
  304. shapecode_3_thickOutline=0
  305. shapecode_3_textured=0
  306. shapecode_3_x=0.500000
  307. shapecode_3_y=0.500000
  308. shapecode_3_rad=1.978841
  309. shapecode_3_ang=0.000000
  310. shapecode_3_tex_ang=0.000000
  311. shapecode_3_tex_zoom=0.344203
  312. shapecode_3_r=0.000000
  313. shapecode_3_g=0.000000
  314. shapecode_3_b=0.000000
  315. shapecode_3_a=0.000000
  316. shapecode_3_r2=1.000000
  317. shapecode_3_g2=1.000000
  318. shapecode_3_b2=1.000000
  319. shapecode_3_a2=0.000000
  320. shapecode_3_border_r=1.000000
  321. shapecode_3_border_g=1.000000
  322. shapecode_3_border_b=1.000000
  323. shapecode_3_border_a=0.000000
  324. per_frame_1=// -------------------------------- beat detection code ----------------------------------
  325. per_frame_2=sure=if(equal(sure,0),.5,sure);
  326. per_frame_3=interval=if(equal(interval,0),.7*FPS,interval);
  327. per_frame_4=avginterval=if(equal(avginterval,0),.7*FPS,avginterval);
  328. per_frame_5=lockinterval=if(equal(lockinterval,0),.7*FPS,lockinterval );
  329. per_frame_6=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
  330. per_frame_7=dbass=(bass-pbass)*FPS;
  331. per_frame_8=beat=below(dbass,0)*above(pdbass,0)*above(bass,.95*avgbass)*above(frame-lastbeat,FPS/3);
  332. per_frame_9=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
  333. per_frame_10=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
  334. per_frame_11=sure=max(.5,sure);
  335. per_frame_12=avgbass=.995*avgbass+.005*bass;
  336. per_frame_13=maxdbass=max(maxdbass*.999,dbass);
  337. per_frame_14=maxdbass=min(200,maxdbass);
  338. per_frame_15=maxdbass=max(.02,maxdbass);
  339. per_frame_16=interval=if(beat*below(frame-lastbeat,1.8*interval), ((frame-lastbeat)*.25+.75*interval),interval);
  340. per_frame_17=lastbeat=if((1-force)*beat+equal(lastbeat+interval,frame),frame,lastbeat);
  341. per_frame_18=avginterval=if(beat,.9*avginterval+.1*interval, avginterval);
  342. per_frame_19=lockinterval=if(beat,.9*lockinterval+.1*avginterval,lockinterval);
  343. per_frame_20=pbass=bass;
  344. per_frame_21=pdbass=dbass;
  345. per_frame_22=bpm=60*FPS*.3333*( ((2*(1-sure))/interval)+((2*sure)/avginterval)+(1/lockinterval) );
  346. per_frame_23=phase=min( (frame-lastbeat)/(.333*(2*sure*avginterval+2*(1-sure)*interval+lockinterval)), 1 );
  347. per_frame_24=beat=if(equal(phase,0),1,beat);
  348. per_frame_25=interval=min(interval,.7*FPS);
  349. per_frame_26=avginterval=min(avginterval,.7*FPS);
  350. per_frame_27=lockinterval=min(lockinterval,.7*FPS);
  351. per_frame_28=// ----------------------------------------------------------------------------------------------
  352. per_frame_29=
  353. per_frame_30=q8=beat;
  354. per_frame_31=q7=phase;
  355. per_frame_32=
  356. per_frame_33=dtreb=(treb_att-ptreb)*FPS;
  357. per_frame_34=
  358. per_frame_35=mytime=mytime+1/FPS+.1*beat*max(min(bass,1),2)+0*.001*above(dtreb,0)*max(dtreb,30);
  359. per_frame_36=q6=mytime;
  360. per_frame_37=warp=0;
  361. per_frame_38=zoom=-1.0015;
  362. per_frame_39=
  363. per_frame_40=ptreb=treb_att;
  364.